Track · RWD
S80 Mk2
S80 (Toyota Supra RZ (A80))
by EpTic Rev · published on 21/09/2026 · 108 views
494
Power
989
Weight
341
Max speed (aero drag)
Spec sheet
Installed parts
Engine
JAZ22
- Block BLC [P] Prototype
- Cylinder head HCE [P] Prototype
- ECU ECU [P] Prototype
- Exhaust EXS [P] Prototype
- Exhaust manifold EXM [P] Prototype
- Fuel system EFS [P] Prototype
- Intake manifold INT [P] Prototype
- Turbo Turbocharger [P] Prototype
Gearbox
T50S
- Gearbox GBT [P] Prototype
- Clutch CLH [P] Prototype
- Differential Clutch [P] Prototype
- Drivetrain RWD Ultimate
Body
- Weight reduction Weight reduce [P] Prototype
- Body strengthening Body strengthening ST5 Elite
- Front aero Front aero [P] Prototype
- Rear aero Rear aero [P] Prototype
Suspension
- Front springs F_SS [P] Prototype
- Rear springs R_SS [P] Prototype
- Front shocks F_S [P] Prototype
- Rear shocks R_S [P] Prototype
- Front anti-roll bar F_SB [P] Prototype
- Rear anti-roll bar R_SB [P] Prototype
- Front arms F_ARM [P] Prototype
- Rear arms R_ARM [P] Prototype
- Brakes BR [P] Prototype
Wheels
- Front rims 265/25 R19 Ultimate
- Rear rims 265/25 R19 Ultimate
- Front tires Racing Racing
- Rear tires Racing Racing
- Front spacers W +0.1 Ultimate
- Rear spacers W +0.1 Ultimate
Transmission
Gearbox: T50S (declared by you, in the form or when sharing).
Your gearbox ratios are kept and only the final drive is adjusted, so the last gear reaches top speed at the top of the power band. This is not an optimal gearing: in our simulations on the game's tracks, no other rule does demonstrably better, whatever the discipline. Not validated in game.
Gearbox recalculated on 2026-09-25: corner exit speed and target top speed are no longer used, and the final drive stays within the game's slider range. The proposed ratios, and the differential that depends on them, may differ from those shown before.
These ratios can only be adjusted in game with a Racing or higher gearbox upgrade (GBT3 and up). That part's final drive factor is not applied: the tool doesn't know which one is installed.
Differential
Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.
Differential: Clutch [P] (declared).
Values brought within the slider range of your differential (Clutch [P]), ranges with every tuning step purchased.
Tyre compound not declared: rear lock computed for a Racing compound. With a less grippy compound (Street, Sport), the minimum is lower. Declare your compound in the form.
Acceleration lock (rear): this is the minimum of your part (Clutch [P]). The calculation asked for less. Above the minimum, traction does not change: the slide becomes more progressive, but the car understeers more on throttle (in-game hint).
Coast lock, preload and front axle: reference values (tuning choices, not a calculation from your car). At the front: little lock and no coast lock (1-way), so the car turns in well. Not validated in game.
Suspension
Front
Rear
Steering, camber & toe
Calculation details & input data
Theoretical top speed
341.4 kph
Max speed (aero drag)
341.4 kph
Powerband
5546 → 7612 rpm
| Gear | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Top speed per gear (km/h) | 72 | 128 | 184 | 235 | 294 | 341 |
- Power
- 494 hp
- Weight
- 989 kg
- Class
- C6 (499.5 HP/t)
- Front balance
- 54 %
- Rev limiter (rpm)
- 7800
- Wheelbase (m)
- 2.466 m
- Center of mass height (inches)
- 10.3 inches
- Front
- 265/25 R19 · 1.08
- Rear
- 265/25 R19 · 1.08
- Front/rear frequencies
- 4 / 4 Hz
- Target roll gradient
- 0.05°/g · TLLTD 56.7 %
Curves extracted from the screenshot
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