CarX Builder
C6

Touge · AWD

Z35

Z35 (Nissan 350Z)

by Kelss1k · published on 27/09/2026 · 21 views

Use as a base

583

Power

1167

Weight

357

Max speed (aero drag)

Spec sheet

Installed parts

Gearbox

T50S

  • Gearbox GBT [P] Prototype
  • Clutch CLH [P] Prototype
  • Differential Clutch 65 Ultimate

Body

CBW

  • Weight reduction Weight reduce ST4 Elite
  • Body strengthening Body strengthening ST5 Elite
  • Front aero Front aero ST5 Ultimate
  • Rear aero Rear aero ST5 Ultimate

Suspension

  • Front springs F_SS -60 Ultimate
  • Rear springs R_SS -60 Ultimate
  • Front shocks F_S5 Hard Ultimate
  • Rear shocks R_S5 Hard Ultimate
  • Front anti-roll bar F_SB +200 Ultimate
  • Rear anti-roll bar R_SB +200 Ultimate
  • Front arms F_ARM [P] Prototype
  • Rear arms R_ARM5 Ultimate
  • Brakes BR [P] Prototype

Wheels

  • Front rims 265/25 R20 Ultimate
  • Rear rims 265/25 R20 Ultimate
  • Front tires Racing Racing
  • Rear tires Racing Racing
  • Front spacers W +0.1 Ultimate
  • Rear spacers W +0.1 Ultimate
01

Transmission

Final drive 2.949
Gear 1 4.06
Gear 2 2.3
Gear 3 1.6
Gear 4 1.25
Gear 5 1
Gear 6 0.8

Gearbox: T50S (declared by you, in the form or when sharing).

Your gearbox ratios are kept and only the final drive is adjusted, so the last gear reaches top speed at the top of the power band. This is not an optimal gearing: in our simulations on the game's tracks, no other rule does demonstrably better, whatever the discipline. Not validated in game.

Gearbox recalculated on 2026-09-25: corner exit speed and target top speed are no longer used, and the final drive stays within the game's slider range. The proposed ratios, and the differential that depends on them, may differ from those shown before.

These ratios can only be adjusted in game with a Racing or higher gearbox upgrade (GBT3 and up). That part's final drive factor is not applied: the tool doesn't know which one is installed.

02

Differential

Front

Accel lock 0.3
Decel lock 0
Preload 80Nm

Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.

Rear

Accel lock 0.64
Decel lock 0.3
Preload 160Nm

Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.

Differential: Clutch 65 (declared).

Acceleration lock (rear): the minimum so the inner wheel does not spin alone out of corners. You can raise it without losing traction: the car then slides more progressively, but it understeers more on throttle, especially if you go much higher (in-game hint). Approximate calculation, about ±0.1.

Coast lock, preload and front axle: reference values (tuning choices, not a calculation from your car). At the front: little lock and no coast lock (1-way), so the car turns in well. Not validated in game.

03

Suspension

Front

Stiffness 117.6kNm
Anti-roll bar 26.9kNm
Slow bump 8300
Fast bump 4200
Slow rebound 18700
Fast rebound 9400

Rear

Stiffness 100.6kNm
Anti-roll bar 20.6kNm
Slow bump 7100
Fast bump 3600
Slow rebound 16000
Fast rebound 8000
04

Steering, camber & toe

Caster 4.99°
Steering angle 52.95°
Ackermann 71.43%
Braking 73.9% AV
Front camber -4.63°
Rear camber -4.43°
Front toe -0.108°
Rear toe 0.142°
Calculation details & input data

Theoretical top speed

357.3 kph

Max speed (aero drag)

357.3 kph

Powerband

6583 → 6982 rpm

Gear 123456
Top speed per gear (km/h) 80140202258323357
Power
583 hp
Weight
1167 kg
Class
C6 (499.6 HP/t)
Front balance
54 %
Rev limiter (rpm)
7511
Wheelbase (m)
2.644 m
Center of mass height (inches)
18.7 inches
Front
265/25 R20 · 1.08
Rear
265/25 R20 · 1.08
Front/rear frequencies
3 / 3 Hz
Target roll gradient
0.07°/g · TLLTD 56.7 %
Curves extracted from the screenshot

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