Grip · RWD
RWD Grip Build
CHR (Dodge Charger (1969))
by Kelss1k · published on 29/09/2026 · 1 views
346
Power
1709
Weight
296
Max speed (aero drag)
Spec sheet
Installed parts
Engine
BV8
- Block BLC3 Elite
- Cylinder head HCE3_high Elite
- Exhaust EXS4 Elite
- Fuel system EFS3 Racing
- Intake manifold INT4_rpm Elite
Gearbox
T50S
- Gearbox GBT5 Ultimate
- Clutch CLH60 Ultimate
- Differential Clutch 45 Elite
- Drivetrain RWD Ultimate
Body
CBW
- Front aero Front aero ST5 Ultimate
- Rear aero Rear aero ST5 Ultimate
Suspension
- Front springs F_SS -50 Elite
- Rear springs R_SS -50 Elite
- Front shocks F_S5 Hard Ultimate
- Rear shocks R_S5 Hard Ultimate
- Front anti-roll bar F_SB +60 Sport
- Rear anti-roll bar R_SB +100 Racing
- Front arms F_ARM4 Elite
- Rear arms R_ARM4 Elite
- Brakes BR5 Ultimate
Wheels
- Front rims 255/30 R19 Ultimate
- Rear rims 285/25 R20 Ultimate
- Front tires Racing +5 Racing
- Rear tires Racing +5 Racing
- Front spacers W +0.1 Ultimate
- Rear spacers W +0.1 Ultimate
Transmission
Gearbox: T50S (declared by you, in the form or when sharing).
Your gearbox ratios are kept and only the final drive is adjusted, so the last gear reaches top speed at the top of the power band. This is not an optimal gearing: in our simulations on the game's tracks, no other rule does demonstrably better, whatever the discipline. Not validated in game.
Gearbox recalculated on 2026-09-25: corner exit speed and target top speed are no longer used, and the final drive stays within the game's slider range. The proposed ratios, and the differential that depends on them, may differ from those shown before.
These ratios can only be adjusted in game with a Racing or higher gearbox upgrade (GBT3 and up). That part's final drive factor is not applied: the tool doesn't know which one is installed.
Differential
Physics-based target value, not capped to the real max achievable in-game (which depends on your installed differential). Get as close as you can without forcing past the slider's limit.
Differential: Clutch 45 (declared).
Acceleration lock (rear): the minimum so the inner wheel does not spin alone out of corners. You can raise it without losing traction: the car then slides more progressively, but it understeers more on throttle, especially if you go much higher (in-game hint). Approximate calculation, about ±0.1.
Coast lock, preload and front axle: reference values (tuning choices, not a calculation from your car). At the front: little lock and no coast lock (1-way), so the car turns in well. Not validated in game.
Suspension
Front
Rear
Steering, camber & toe
Calculation details & input data
Theoretical top speed
295.7 kph
Max speed (aero drag)
295.7 kph
Powerband
4788 → 6270 rpm
| Gear | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Top speed per gear (km/h) | 62 | 110 | 158 | 203 | 254 | 296 |
- Power
- 346 hp
- Weight
- 1709 kg
- Class
- C3 (202.5 HP/t)
- Front balance
- 55 %
- Rev limiter (rpm)
- 6400
- Wheelbase (m)
- 2.981 m
- Center of mass height (inches)
- 11.5 inches
- Front
- 255/30 R19 · 1.05
- Rear
- 285/25 R20 · 1.08
- Front/rear frequencies
- 3.2 / 3.2 Hz
- Target roll gradient
- 0.04°/g · TLLTD 57.8 %
Curves extracted from the screenshot
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