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Engine, parts and every setting, computed for you from a class and a driving style. No dyno screenshot needed.
Mountain roads, chained tight corners (calibrated and validated in game).
Touge means mountain roads: tight corners chained one after the other, little room for error and almost no long straight. A good touge tune makes the car easy to place and quick to rotate, not fast in a straight line.
Read the guide →Grip racing, fast streets.
Grip racing is about carrying the most speed through the corners and getting back on the power cleanly. A grip tune is stiffer and flatter than a touge tune and aims at stable load on the tyres.
Read the guide →Fast circuit, long high-speed corners.
Circuit racing means fast, long corners and high speed. The track tune is the stiffest and flattest of the street disciplines, and it favours stability over agility.
Read the guide →Very slow technical courses, hairpins, handbrake.
Gymkhana courses are very slow and technical, with hairpins, spins and the handbrake. The goal is to make the car pivot quickly and stay controllable at low speed.
Read the guide →Sliding, angle, style.
Drifting is sliding the car sideways under control. The tune is built around a locked differential and the steering angle the car can use.
Read the guide →Pure straight line, standing start over the exact distance of the race you picked in-game.
Drag racing is a straight-line standing start over a fixed distance. Everything is about the launch and getting through the gears as fast as possible over that exact distance.
Read the guide →