Grip · FWD
Grip
HC9 (Honda Civic Type R (EK9))
by Greetown · published on 15/10/2026 · 331 views
264
Power
883
Weight
277
Max speed (aero drag)
Inputs
Values used for the calculation
The car data entered for this build. Enter the same values to get the same setup on your car.
Engine
- Power (HP)
- 264
- Rev limiter (rpm)
- 8780
- Low torque (Nm)
- 153
- Mid torque (Nm)
- 168
- High torque (Nm)
- 175
- Turbo pressure (bar)
- 0.39
- Fuel
- Sport
- Peak power (HP)
- 264 @ 7936 rpm
- Peak torque (Nm)
- 232 @ 7458 rpm
- Powerband (dyno)
- 7697 – 8175 rpm
Chassis
- Weight (kg)
- 883
- Front weight balance (%)
- 62
- Center of mass height (inches)
- 8.3
- Wheelbase (m)
- 2.622
- Front track (m)
- 1.48
- Rear track (m)
- 1.48
- Front wheel spacer (cm)
- 15
- Rear wheel spacer (cm)
- 14
Tires
- Front tires
- 265/40 R16
- Rear tires
- 265/40 R16
- Front tire grip (index)
- 1.08
- Rear tire grip (index)
- 1.08
Aero
- Drag coefficient (Cx)
- 0.3
- Air Resistance (Sx)
- 2.04
- Front downforce (kg)
- 40
- Rear downforce (kg)
- 39
Gearbox
- Number of gears
- 6
- Default final drive (ratio)
- 3.108
- Default last gear (ratio)
- 0.8
- Gear spacing
- Standard
Spec sheet
Installed parts
Gearbox
T50S
- Gearbox GBT [P] Prototype
- Clutch CLH [P] Prototype
- Differential Clutch 65 Ultimate
Wheels
- Tyre compound Racing+ Racing
Transmission
Gearbox: T50S (declared by you, in the form or when sharing).
Your gearbox ratios are kept and only the final drive is adjusted, so the last gear reaches top speed at the top of the power band. This is not an optimal gearing: in our simulations on the game's tracks, no other rule does demonstrably better, whatever the discipline. Not validated in game.
Gearbox recalculated on 2026-09-25: corner exit speed and target top speed are no longer used, and the final drive stays within the game's slider range. The proposed ratios, and the differential that depends on them, may differ from those shown before.
Differential
Values computed for your car and kept within the sliders of your differential (a Clutch 65 if none is declared).
Differential: Clutch 65 (declared).
Stability first: the rear must never let go before the front. Preload keeps the inner wheel from spinning over a bump at the throttle you hold through a typical corner (computed from aero and tyre drag) and keeps the lock smooth between throttle and lift-off. Acceleration lock adds only what is still needed so the inner wheel doesn't spin up to 60 % of your lateral grip: on a rear-wheel drive car, more would push the rear out (in-game hint). Coast lock is half the acceleration lock (1.5-way), gentle so the car doesn't rotate when slowing down.
Suspension
Front
Rear
Steering, camber & toe
Calculation details & input data
Theoretical top speed
277.1 kph
Max speed (aero drag)
277.1 kph
Powerband
7697 → 8175 rpm
| Gear | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Top speed per gear (km/h) | 62 | 109 | 156 | 200 | 250 | 277 |
- Power
- 264 hp
- Weight
- 883 kg
- Class
- C4 (299 HP/t)
- Front balance
- 62 %
- Rev limiter (rpm)
- 8780
- Wheelbase (m)
- 2.622 m
- Center of mass height (inches)
- 8.3 inches
- Front
- 265/40 R16 · 1.08
- Rear
- 265/40 R16 · 1.08
- Front/rear frequencies
- 3.2 / 3.2 Hz
- Target roll gradient
- 0.066°/g · TLLTD 70.8 %
Curves extracted from the screenshot
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